Day // Night
Card // Card
(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)
As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn. // As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightbound.
If a player casts at least two spells during their own turn, it becomes day next turn.
As it becomes day, transform all nightbound permanents.
If a player casts no spells during their own turn, it becomes night next turn. // As it becomes night, transform all daybound permanents.
Permanents enter the battlefield nightbound.
If a player casts at least two spells during their own turn, it becomes day next turn.
standard
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historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
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