Ground Rift
Ground Rift back
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Ground Rift

Sorcery

Target creature without flying can't block this turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Spells cast from zones other than a player’s hand and spells that were countered are counted by the storm ability.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
You may choose new targets for any of the copies. You can choose differently for each copy.
The copies are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
Spells cast from zones other than a player’s hand and spells that were countered are counted by the storm ability.
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies.
You may choose new targets for any of the copies. You can choose differently for each copy.
The copies are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn.
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Value
0.42€


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