Tectonic Giant
Creature — Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
Tectonic Giant doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
Playing an exiled card causes it to leave exile. You can't play it multiple times.
If a spell targets Tectonic Giant more than once, its ability triggers only once.
An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If you don't play the exiled card that you chose, it remains in exile with the card you didn't choose.
You choose which of the exiled cards you'll be able to play while the ability is resolving. You can't wait to pick one later. The other card remains in exile.
Tectonic Giant doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
Playing an exiled card causes it to leave exile. You can't play it multiple times.
If a spell targets Tectonic Giant more than once, its ability triggers only once.
An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If you don't play the exiled card that you chose, it remains in exile with the card you didn't choose.
You choose which of the exiled cards you'll be able to play while the ability is resolving. You can't wait to pick one later. The other card remains in exile.
Rulings
Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
Tectonic Giant doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
Playing an exiled card causes it to leave exile. You can't play it multiple times.
If a spell targets Tectonic Giant more than once, its ability triggers only once.
An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If you don't play the exiled card that you chose, it remains in exile with the card you didn't choose.
You choose which of the exiled cards you'll be able to play while the ability is resolving. You can't wait to pick one later. The other card remains in exile.
Tectonic Giant doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
Playing an exiled card causes it to leave exile. You can't play it multiple times.
If a spell targets Tectonic Giant more than once, its ability triggers only once.
An ability that triggers when a creature becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If you don't play the exiled card that you chose, it remains in exile with the card you didn't choose.
You choose which of the exiled cards you'll be able to play while the ability is resolving. You can't wait to pick one later. The other card remains in exile.
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