Haktos the Unscarred

Legendary Creature — Human Warrior

Haktos the Unscarred attacks each combat if able.
As Haktos enters the battlefield, choose 2, 3, or 4 at random.
Haktos has protection from each mana value other than the chosen number.

6/1
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Haktos has protection from each possible converted mana cost other than the chosen value, not just protection from the two options that weren’t randomly chosen.
A number is chosen randomly for Haktos before it enters the battlefield. There’s no point at which players can target it before it has gained the appropriate protection abilities.
If Haktos somehow has no choice made for its ability, its last ability grants it no protection abilities.
If Haktos can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
For spells with in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. If a card or permanent in any other zone has in its mana cost, X is considered to be 0.
The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same converted mana cost as that object.
Haktos has protection from each possible converted mana cost other than the chosen value, not just protection from the two options that weren’t randomly chosen.
A number is chosen randomly for Haktos before it enters the battlefield. There’s no point at which players can target it before it has gained the appropriate protection abilities.
If Haktos somehow has no choice made for its ability, its last ability grants it no protection abilities.
If Haktos can’t attack for any reason (such as being tapped or having come under that player’s control that turn), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
For spells with in their mana costs, use the value chosen for X to determine the spell’s converted mana cost. If a card or permanent in any other zone has in its mana cost, X is considered to be 0.
The converted mana cost of a token that isn’t a copy of another object is 0. A token that is a copy of another object has the same converted mana cost as that object.
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Value
0.12€


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