Inspire Awe

Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You scry 2 while Inspire Awe is resolving, not after damage is prevented.
Inspire Awe doesn’t modify the characteristics of creatures, so check immediately before damage would be dealt whether a creature is enchanted or also an enchantment in order to determine if its combat damage should be prevented.
You scry 2 while Inspire Awe is resolving, not after damage is prevented.
Inspire Awe doesn’t modify the characteristics of creatures, so check immediately before damage would be dealt whether a creature is enchanted or also an enchantment in order to determine if its combat damage should be prevented.
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Value
0.04€


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