Kiyomaro, First to Stand
Legendary Creature — Spirit
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
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standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
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