Citizen's Crowbar
Artifact — Equipment
When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If another player gains control of the equipped creature but doesn't gain control of the Equipment, they will not be able to activate the ability the Equipment grants because they can't pay a cost that includes sacrificing a permanent they don't control.
Rulings
If another player gains control of the equipped creature but doesn't gain control of the Equipment, they will not be able to activate the ability the Equipment grants because they can't pay a cost that includes sacrificing a permanent they don't control.
Your collection? Your decks?
Want to manage your collection and/or create decks?