El Dios Langosta
Criatura legendaria — Deidad
Vuela.
Siempre que robes una carta, crea una ficha de criatura Insecto azul y roja 1/1 con las habilidades de volar y prisa.
: Roba una carta, luego descarta una carta.
Cuando El Dios Langosta muera, regrésalo a la mano de su propietario al comienzo del próximo paso final.
Siempre que robes una carta, crea una ficha de criatura Insecto azul y roja 1/1 con las habilidades de volar y prisa.
: Roba una carta, luego descarta una carta.
Cuando El Dios Langosta muera, regrésalo a la mano de su propietario al comienzo del próximo paso final.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God’s first triggered ability won’t trigger.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
Rulings
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God’s first triggered ability won’t trigger.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
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