Die Heuschrecken-Gottheit
Legendäre Kreatur — Gott
Fliegend
Immer wenn du eine Karte ziehst, erzeuge einen 1/1 blauen und roten Insekt-Kreaturenspielstein mit Flugfähigkeit und Eile.
: Ziehe eine Karte und wirf dann eine Karte ab.
Wenn Die Heuschrecken-Gottheit stirbt, bringe sie zu Beginn des nächsten Endsegments auf die Hand ihres Besitzers zurück.
Immer wenn du eine Karte ziehst, erzeuge einen 1/1 blauen und roten Insekt-Kreaturenspielstein mit Flugfähigkeit und Eile.
: Ziehe eine Karte und wirf dann eine Karte ab.
Wenn Die Heuschrecken-Gottheit stirbt, bringe sie zu Beginn des nächsten Endsegments auf die Hand ihres Besitzers zurück.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God’s first triggered ability won’t trigger.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
Rulings
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” The Locust God’s first triggered ability won’t trigger.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn’s end step (for example, during combat), it will be returned to its owner’s hand at the beginning of that turn’s end step.
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