Jitte d'Umezawa
Artefact légendaire : équipement
À chaque fois que la créature équipée inflige des blessures de combat, mettez deux marqueurs « charge » sur le Jitte d'Umezawa.
Retirez un marqueur « charge » du Jitte d'Umezawa : Choisissez l'un — La créature équipée gagne +2/+2 jusqu'à la fin du tour ; ou la créature ciblée gagne -1/-1 jusqu'à la fin du tour ; ou vous gagnez 2 points de vie.
Équipement
Retirez un marqueur « charge » du Jitte d'Umezawa : Choisissez l'un — La créature équipée gagne +2/+2 jusqu'à la fin du tour ; ou la créature ciblée gagne -1/-1 jusqu'à la fin du tour ; ou vous gagnez 2 points de vie.
Équipement
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
Rulings
If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
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