Collective Brutality
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
Additional costs don’t affect a spell’s mana value.
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
Additional costs don’t affect a spell’s mana value.
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
Rulings
If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
Additional costs don’t affect a spell’s mana value.
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
Additional costs don’t affect a spell’s mana value.
If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
You can’t choose any one mode multiple times.
If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
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