Iymrith, Verderben der Wüste
Legendäre Kreatur — Drache
Fliegend
Iymrith, Verderben der Wüste, hat Abwehr , solange sie ungetappt ist.
Immer wenn Iymrith einem Spieler Kampfschaden zufügt, ziehe eine Karte. Falls du dann weniger als drei Karten auf der Hand hast, ziehe so viele Karten, wie die Differenz beträgt.
Iymrith, Verderben der Wüste, hat Abwehr , solange sie ungetappt ist.
Immer wenn Iymrith einem Spieler Kampfschaden zufügt, ziehe eine Karte. Falls du dann weniger als drei Karten auf der Hand hast, ziehe so viele Karten, wie die Differenz beträgt.
5/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
Rulings
If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
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