Ptéramandre

Créature : salamandre et drakôn

Vol
: Adaptez 4. Cette capacité coûte de moins à activer pour chaque carte d'éphémère et de rituel dans votre cimetière. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez quatre marqueurs +1/+1 sur elle.)

1/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
Pteramander’s activated ability can’t reduce itself to less than to activate.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
Pteramander’s activated ability can’t reduce itself to less than to activate.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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