垂木の悪魔

クリーチャー — デーモン

絢爛(このターンに対戦相手がライフを失っていたなら、あなたはこの呪文を、これのマナ・コストではなく絢爛コストで唱えてもよい。)
垂木の悪魔が戦場に出たとき、これの絢爛コストが支払われていた場合、各対戦相手はそれぞれカード1枚を捨てる。

4/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
Damage dealt to a player causes that player to lose that much life.
Spectacle doesn’t change when you can cast the card. For example, you can’t cast a sorcery with spectacle during an opponent’s turn unless another effect allows you to do so, even if that player has lost life this turn.
A card’s spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
Damage dealt to a player causes that player to lose that much life.
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Value
0.05€


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