standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A spell that can’t be countered is a legal target for Absorb. The spell won’t be countered when Absorb resolves, but you’ll still gain 3 life.
Rulings
A spell that can’t be countered is a legal target for Absorb. The spell won’t be countered when Absorb resolves, but you’ll still gain 3 life.
Your collection? Your decks?
Want to manage your collection and/or create decks?