standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The defending player chooses a card and you put it onto the battlefield all while Drana’s ability is resolving. No player may take actions in between those events.
The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
If Drana attacks a planeswalker, that planeswalker’s controller is the defending player.
Because all attackers are declared at the same time, the returned creature can’t attack during the same combat it returns, even if it has haste.
The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
If Drana attacks a planeswalker, that planeswalker’s controller is the defending player.
Because all attackers are declared at the same time, the returned creature can’t attack during the same combat it returns, even if it has haste.
Rulings
The defending player chooses a card and you put it onto the battlefield all while Drana’s ability is resolving. No player may take actions in between those events.
The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
If Drana attacks a planeswalker, that planeswalker’s controller is the defending player.
Because all attackers are declared at the same time, the returned creature can’t attack during the same combat it returns, even if it has haste.
The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
If Drana attacks a planeswalker, that planeswalker’s controller is the defending player.
Because all attackers are declared at the same time, the returned creature can’t attack during the same combat it returns, even if it has haste.
Your collection? Your decks?
Want to manage your collection and/or create decks?