Gragorja, Ruína do Enclave Celeste
Criatura Lendária — Hidra Horror
Gragorja, Ruína do Enclave Celeste entra no campo de batalha com três marcadores +1/+1.
Toda vez que outra criatura que você controla morrer, se ela tinha um marcador +1/+1, coloque um marcador +1/+1 em Gragorja.
Quando Gragorja morrer, crie uma ficha de criatura preta e verde X/X do tipo Hidra, sendo X o número de marcadores +1/+1 em Gragorja.
Toda vez que outra criatura que você controla morrer, se ela tinha um marcador +1/+1, coloque um marcador +1/+1 em Gragorja.
Quando Gragorja morrer, crie uma ficha de criatura preta e verde X/X do tipo Hidra, sendo X o número de marcadores +1/+1 em Gragorja.
0/0
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Grakmaw’s second ability puts just one +1/+1 counter on it, no matter how many counters the dying creature had.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
Rulings
Grakmaw’s second ability puts just one +1/+1 counter on it, no matter how many counters the dying creature had.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
If a creature with a +1/+1 counter on it dies after receiving too many -1/-1 counters, it dies at the same time that the counters are removed, and Grakmaw’s second ability triggers. Similarly, if Grakmaw dies after receiving too many -1/-1 counters, use the number of +1/+1 counters it had prior to receiving the -1/-1 counters to determine the value of X.
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