Arguel's Blood Fast // Temple of Aclazotz
//
Legendary Enchantment // Legendary Land
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. // (Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast. // (Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If your life total is 6 or greater as your upkeep begins, the second ability of Arguel’s Blood Fast won’t trigger. You can’t take any actions during your turn before your upkeep begins.
If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.
Once you’ve announced the last ability of Temple of Aclazotz, it’s too late for anyone to interrupt you by trying to remove the creature you sacrifice.
For the last ability of Temple of Aclazotz, use the creature’s toughness as it last existed on the battlefield to determine how much life you gain.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.
Once you’ve announced the last ability of Temple of Aclazotz, it’s too late for anyone to interrupt you by trying to remove the creature you sacrifice.
For the last ability of Temple of Aclazotz, use the creature’s toughness as it last existed on the battlefield to determine how much life you gain.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
Rulings
If your life total is 6 or greater as your upkeep begins, the second ability of Arguel’s Blood Fast won’t trigger. You can’t take any actions during your turn before your upkeep begins.
If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.
Once you’ve announced the last ability of Temple of Aclazotz, it’s too late for anyone to interrupt you by trying to remove the creature you sacrifice.
For the last ability of Temple of Aclazotz, use the creature’s toughness as it last existed on the battlefield to determine how much life you gain.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
If your life total is 6 or greater as the second ability of Arguel’s Blood Fast tries to resolve, it won’t do anything.
Once you’ve announced the last ability of Temple of Aclazotz, it’s too late for anyone to interrupt you by trying to remove the creature you sacrifice.
For the last ability of Temple of Aclazotz, use the creature’s toughness as it last existed on the battlefield to determine how much life you gain.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
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