standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).
That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.
Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.
That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.
Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.
Rulings
The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).
That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.
Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.
That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.
Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.
Your collection? Your decks?
Want to manage your collection and/or create decks?