Goddric, verhüllter Zelebrant

Legendäre Kreatur — Mensch, Adliger

Eile
Feier — Solange in diesem Zug zwei oder mehr bleibende Karten, die keine Länder sind, unter deiner Kontrolle ins Spiel gekommen sind, ist Goddric, verhüllter Zelebrant, ein Drache mit Basis-Stärke und -Widerstandskraft 4/4, Flugfähigkeit und „: Drachen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges."

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect causes Goddric to lose all abilities during a turn in which it has already become a Dragon, he's still a Dragon creature with base power and toughness 4/4.
Goddric's activated ability affects only Dragons you control at the time it resolves. Any Dragons that come under your control later in the turn won't be affected.
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn.
Each celebration ability has a different effect.
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
If an effect causes Goddric to lose all abilities during a turn in which it has already become a Dragon, he's still a Dragon creature with base power and toughness 4/4.
Goddric's activated ability affects only Dragons you control at the time it resolves. Any Dragons that come under your control later in the turn won't be affected.
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn.
Each celebration ability has a different effect.
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
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