波拉斯逆竖多密

传奇鹏洛客 ~多密

由你操控的生物得+1/+0。
+1:加。本回合中,你施放的生物咒语不能被反击。
−2:目标由你操控的生物与目标不由你操控的生物互斗。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If either target is an illegal target as Domri’s last ability resolves, no creature will deal or be dealt damage.
A spell or ability that counters spells can still target a creature spell you control after Domri’s first loyalty ability has resolved. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.
After Domri’s first loyalty ability has resolved, no creature spells you cast can be countered during that turn, not just the one you spend the mana on.
If Domri leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, the creature won’t have +1/+0 from Domri’s static ability while it fights.
Because it’s a loyalty ability, Domri’s first loyalty ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
If either target is an illegal target as Domri’s last ability resolves, no creature will deal or be dealt damage.
A spell or ability that counters spells can still target a creature spell you control after Domri’s first loyalty ability has resolved. When that spell or ability resolves, the creature spell won’t be countered, but any additional effects of that spell or ability will still happen.
After Domri’s first loyalty ability has resolved, no creature spells you cast can be countered during that turn, not just the one you spend the mana on.
If Domri leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, the creature won’t have +1/+0 from Domri’s static ability while it fights.
Because it’s a loyalty ability, Domri’s first loyalty ability isn’t a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
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Value
1.63€


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Ramp Removal