standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A creature that’s a Wolf or Werewolf enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.
If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.
A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.
If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.
A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.
Rulings
A creature that’s a Wolf or Werewolf enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.
If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.
A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.
If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.
A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.
Your collection? Your decks?
Want to manage your collection and/or create decks?