Estadio de Strixhaven
Artefacto
: Agrega . Pon un contador de punto sobre el Estadio de Strixhaven.
Siempre que una criatura te haga daño de combate, remueve un contador de punto del Estadio de Strixhaven.
Siempre que una criatura que controlas haga daño de combate a un oponente, pon un contador de punto del Estadio de Strixhaven. Luego, si tiene diez o más contadores de punto sobre él, remuévelos todos y ese jugador pierde el juego.
Siempre que una criatura te haga daño de combate, remueve un contador de punto del Estadio de Strixhaven.
Siempre que una criatura que controlas haga daño de combate a un oponente, pon un contador de punto del Estadio de Strixhaven. Luego, si tiene diez o más contadores de punto sobre él, remuévelos todos y ese jugador pierde el juego.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times. However, because the counters are removed, it is difficult (but not impossible) to make multiple players lose the game from this ability in the same combat phase.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
Rulings
In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times. However, because the counters are removed, it is difficult (but not impossible) to make multiple players lose the game from this ability in the same combat phase.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
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