Entrave-sort d'élite

Créature : humain et clerc

Vol
Quand l'Entrave-sort d'élite arrive sur le champ de bataille, regardez la main d'un adversaire ciblé. Vous pouvez en exiler une carte non-terrain. Tant que cette carte reste exilée, son propriétaire peut la jouer. Un sort lancé de cette manière coûte de plus à lancer.

3/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Playing the exiled card follows all normal timing restrictions.
If the exiled card is a modal double-faced card and its back face is a land, its owner may play it as a land. (Note that if the front face is also a land, you couldn’t have exiled it to begin with.)
Playing the exiled card follows all normal timing restrictions.
If the exiled card is a modal double-faced card and its back face is a land, its owner may play it as a land. (Note that if the front face is also a land, you couldn’t have exiled it to begin with.)
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
3.49€


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