Wache der Wachstumskammer

Kreatur — Elf, Krabbe, Krieger

: Adaptieren 2. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege zwei +1/+1-Marken auf sie.)
Immer wenn eine oder mehrere +1/+1-Marken auf die Wache der Wachstumskammer gelegt werden, kannst du deine Bibliothek nach einer Karte namens Wache der Wachstumskammer durchsuchen, sie offen vorzeigen, auf deine Hand nehmen und dann deine Bibliothek mischen.

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
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0.29€


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