Annie Flash, la vétérane
Créature légendaire — humain et gredin
Flash
Quand Annie Flash, la vétérane arrive sur le champ de bataille, si vous l'avez lancée, renvoyez sur le champ de bataille, engagée, une carte de permanent ciblée avec une valeur de mana inférieure ou égale à 3 depuis votre cimetière.
À chaque fois qu'Annie Flash devient engagée, exilez les deux cartes du dessus de votre bibliothèque. Vous pouvez jouer ces cartes ce tour-ci.
Quand Annie Flash, la vétérane arrive sur le champ de bataille, si vous l'avez lancée, renvoyez sur le champ de bataille, engagée, une carte de permanent ciblée avec une valeur de mana inférieure ou égale à 3 depuis votre cimetière.
À chaque fois qu'Annie Flash devient engagée, exilez les deux cartes du dessus de votre bibliothèque. Vous pouvez jouer ces cartes ce tour-ci.
4/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
Rulings
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
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