Der Kami-Krieg // Manifestation des O-Kagachi
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Verzauberung — Sage // Verzauberungskreatur — Drache, Geist

(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment.)
I — Schicke eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert, ins Exil.
II — Bringe bis zu eine andere bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurück. Dann wirft jeder Gegner eine Karte ab.
III — Schicke diese Sage ins Exil und bringe sie dann transformiert unter deiner Kontrolle ins Spiel zurück. // Die Manifestation des O-Kagachi hat alle Farben.
Fliegend, verursacht Trampelschaden
Immer wenn die Manifestation des O-Kagachi angreift, bestimmt der verteidigende Spieler eine Nichtland-Karte in deinem Friedhof. Bringe die Karte auf deine Hand zurück. Die Manifestation des O-Kagachi erhält bis zum Ende des Zuges +X/+0, wobei X gleich dem Manabetrag jener Karte ist.

6/6
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
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Value
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