珠眼戍卫神社 // 珠眼遗形
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结界 ~传纪 // 结界生物 ~龙/精怪

(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。)
I — 派出一个1/1绿色人类/修行僧衍生生物,且具有「:加。」
II — 在至多两个目标生物上各放置一个+1/+1指示物。
III — 放逐此传纪,然后将它在你的操控下移回战场且已转化。 // 飞行
每当另一个生物在你的操控下进战场时,你可以支付。当你如此作时,在该生物上放置X个+1/+1指示物。
只要你操控五个或更多有饰装的生物,珠眼遗形便得+5/+5且具有践踏异能。(武具,指示物,以及由你操控的灵气均为饰装。)

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
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Value
3.31€


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