Jugan Difende il Tempio // Spoglie della Stella Nascente
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Incantesimo — Saga // Creatura Incantesimo — Spirito Drago

(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere.)
I — Crea una pedina creatura Monaco Umano 1/1 verde con ": Aggiungi ".
II — Scegli fino a due creature bersaglio. Metti un segnalino +1/+1 su ciascuna di esse.
III — Esilia questa Saga, poi rimettila sul campo di battaglia trasformata sotto il tuo controllo. // Volare
Ogniqualvolta un'altra creatura entra nel campo di battaglia sotto il tuo controllo, puoi pagare . Quando lo fai, metti X segnalini +1/+1 su quella creatura.
Fintanto che controlli cinque o più creature modificate, le Spoglie della Stella Nascente prendono +5/+5 e hanno travolgere. (Equipaggiamenti, Aure che controlli e segnalini sono modifiche.)

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.
The back face of a transforming double-faced card usually has a color indicator that defines its color.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Each transforming double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Azusa's Many Journeys, the chapter III ability will cause it to be exiled and then remain in exile.
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