Serviçal Farpado
Criatura Artefato — Constructo
Indestrutível
Quando Serviçal Farpado entrar no campo de batalha, suspeite dele. (Ele tem ameaçar e não pode bloquear.)
Toda vez que Serviçal Farpado causa dano de combate a um jogador, você compra um card e perde 1 ponto de vida.
Toda vez que Serviçal Farpado sofre dano, o oponente alvo perde aquela quantidade de pontos de vida.
Quando Serviçal Farpado entrar no campo de batalha, suspeite dele. (Ele tem ameaçar e não pode bloquear.)
Toda vez que Serviçal Farpado causa dano de combate a um jogador, você compra um card e perde 1 ponto de vida.
Toda vez que Serviçal Farpado sofre dano, o oponente alvo perde aquela quantidade de pontos de vida.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature is already suspected, suspecting it again won’t have any effect.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
Rulings
If a creature is already suspected, suspecting it again won’t have any effect.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
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