Imperatore delle Ossa

Creatura — Nobile Scheletro

All'inizio del combattimento nel tuo turno, esilia fino a una carta bersaglio da un cimitero.
: Adattamento 2.
Ogniqualvolta vengono messi uno o più segnalini +1/+1 sull'Imperatore delle Ossa, metti sul campo di battaglia sotto il tuo controllo una carta creatura esiliata con l'Imperatore delle Ossa con un segnalino finale. Ha rapidità. Sacrificala all'inizio della prossima sottofase finale.

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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