Deriva Astrale
Incantesimo
Ogniqualvolta cicli la Deriva Astrale o cicli un'altra carta mentre la Deriva Astrale è sul campo di battaglia, puoi esiliare una creatura bersaglio. Se lo fai, rimetti quella carta sul campo di battaglia sotto il controllo del suo proprietario all'inizio della prossima sottofase finale.
Ciclo (, Scarta questa carta: Pesca una carta.)
Ciclo (, Scarta questa carta: Pesca una carta.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If you cycle a card during a player’s end step, the exiled creature will remain exiled until the next turn’s end step.
Astral Drift’s triggered ability resolves before the cycling ability does. You won’t draw until after you choose the target and choose whether to exile the creature.
Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it’s considered a new object with no relation to the object that it was.
If you cycle a card during a player’s end step, the exiled creature will remain exiled until the next turn’s end step.
Astral Drift’s triggered ability resolves before the cycling ability does. You won’t draw until after you choose the target and choose whether to exile the creature.
Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it’s considered a new object with no relation to the object that it was.
Rulings
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If you cycle a card during a player’s end step, the exiled creature will remain exiled until the next turn’s end step.
Astral Drift’s triggered ability resolves before the cycling ability does. You won’t draw until after you choose the target and choose whether to exile the creature.
Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it’s considered a new object with no relation to the object that it was.
If you cycle a card during a player’s end step, the exiled creature will remain exiled until the next turn’s end step.
Astral Drift’s triggered ability resolves before the cycling ability does. You won’t draw until after you choose the target and choose whether to exile the creature.
Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it’s considered a new object with no relation to the object that it was.
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