Nightpack Ambusher

Creature — Wolf

Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

4/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
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Value
2.52€


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