Chandra, el Infierno Despertado
Planeswalker legendario — Chandra
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+2: Cada oponente obtiene un emblema con "Al comienzo de tu mantenimiento, este emblema te hace 1 punto de daño".
−3: Chandra, el Infierno Despertado hace 3 puntos de daño a cada criatura que no sea Elemental.
−X: Chandra, el Infierno Despertado hace X puntos de daño a la criatura o planeswalker objetivo. Si un permanente que recibió daño de esta manera fuera a morir este turno, en vez de eso, exílialo.
+2: Cada oponente obtiene un emblema con "Al comienzo de tu mantenimiento, este emblema te hace 1 punto de daño".
−3: Chandra, el Infierno Despertado hace 3 puntos de daño a cada criatura que no sea Elemental.
−X: Chandra, el Infierno Despertado hace X puntos de daño a la criatura o planeswalker objetivo. Si un permanente que recibió daño de esta manera fuera a morir este turno, en vez de eso, exílialo.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The replacement effect of Chandra’s last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.
A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won’t be countered, but any additional effects of that spell or ability will still happen.
A player may have more than one of Chandra’s emblems. Each one’s ability triggers separately.
If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
Emblems aren’t permanents and can’t be exiled or destroyed. Once you have an emblem, there’s no way to remove it.
The ability of Chandra’s emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra’s controller.
If Chandra’s last ability doesn’t deal damage (most likely because the damage has been prevented in some way), the target won’t be exiled if it would die.
In a Two-Headed Giant game, Chandra’s first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won’t be countered, but any additional effects of that spell or ability will still happen.
A player may have more than one of Chandra’s emblems. Each one’s ability triggers separately.
If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
Emblems aren’t permanents and can’t be exiled or destroyed. Once you have an emblem, there’s no way to remove it.
The ability of Chandra’s emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra’s controller.
If Chandra’s last ability doesn’t deal damage (most likely because the damage has been prevented in some way), the target won’t be exiled if it would die.
In a Two-Headed Giant game, Chandra’s first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
Rulings
The replacement effect of Chandra’s last ability will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.
A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won’t be countered, but any additional effects of that spell or ability will still happen.
A player may have more than one of Chandra’s emblems. Each one’s ability triggers separately.
If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
Emblems aren’t permanents and can’t be exiled or destroyed. Once you have an emblem, there’s no way to remove it.
The ability of Chandra’s emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra’s controller.
If Chandra’s last ability doesn’t deal damage (most likely because the damage has been prevented in some way), the target won’t be exiled if it would die.
In a Two-Headed Giant game, Chandra’s first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
A spell or ability that counters spells can still target Chandra. When that spell or ability resolves, Chandra won’t be countered, but any additional effects of that spell or ability will still happen.
A player may have more than one of Chandra’s emblems. Each one’s ability triggers separately.
If you leave a multiplayer game, your opponents keep any emblems Chandra gave them. Each opponent owns the emblem Chandra gives them. In multiplayer, your opponents continue to burn after you and Chandra leave the game.
Emblems aren’t permanents and can’t be exiled or destroyed. Once you have an emblem, there’s no way to remove it.
The ability of Chandra’s emblem triggers at the beginning of the upkeep of the player who gets the emblem, not the upkeep of Chandra’s controller.
If Chandra’s last ability doesn’t deal damage (most likely because the damage has been prevented in some way), the target won’t be exiled if it would die.
In a Two-Headed Giant game, Chandra’s first ability grants an emblem to each opponent. The opposing team will be dealt 1 damage twice during their upkeep.
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