Historia de una ida y de una vuelta

Encantamiento — Saga

(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I — Hasta una criatura objetivo no puede bloquear mientras controles la Historia de una ida y de una vuelta. El Anillo te tienta.
II — Busca en tu biblioteca una carta de Montaña, ponla en el campo de batalla y luego baraja.
III — Crea a Smaug, una ficha de criatura legendaria Dragón roja 6/6 con las habilidades de volar, prisa y "Cuando esta criatura muera, crea catorce fichas de Tesoro".
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
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