Gollum, guide rusé

Créature légendaire : halfelin et horreur

À chaque fois que Gollum, guide rusé attaque, regardez les deux cartes du dessus de votre bibliothèque, remettez-les dans l'ordre de votre choix, puis choisissez terrain ou non-terrain. Un adversaire devine si la carte du dessus de votre bibliothèque est de la sorte choisie. Révélez cette carte. S'il a bien deviné, retirez Gollum du combat. Sinon, vous piochez une carte et Gollum ne peut pas être bloqué ce tour-ci.

2/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you only have one card in your library as Gollum, Scheming Guide's ability resolves, you'll look at that card, put it back on top of your library, and then continue with the ability as normal.
You reveal the card even if your opponent guessed correctly.
If you have no cards in your library as Gollum, Scheming Guide's ability resolves, your opponent's guess will not be right no matter what they guess. That means you'll draw a card, or more accurately, attempt to draw a card from your empty library and therefore (usually) lose the game.
If you only have one card in your library as Gollum, Scheming Guide's ability resolves, you'll look at that card, put it back on top of your library, and then continue with the ability as normal.
You reveal the card even if your opponent guessed correctly.
If you have no cards in your library as Gollum, Scheming Guide's ability resolves, your opponent's guess will not be right no matter what they guess. That means you'll draw a card, or more accurately, attempt to draw a card from your empty library and therefore (usually) lose the game.
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