Bênção de Carametra
Mágica Instantânea
A criatura alvo recebe +2/+2 até o final do turno. Se ela for uma criatura encantada ou uma criatura encantamento, ela também ganha resistência a magia e indestrutível até o final do turno. (Ela não pode ser alvo de mágicas nem de habilidades que seus oponentes controlam. O dano e os efeitos que dizem "destrua" não a destroem.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Whether the target creature is enchanted or an enchantment is checked only while Karametra’s Blessing is resolving. If it becomes enchanted or stops being enchanted later (or, in some unusual cases, becomes or ceases to be an enchantment later) it won’t gain or lose hexproof and indestructible.
Rulings
Whether the target creature is enchanted or an enchantment is checked only while Karametra’s Blessing is resolving. If it becomes enchanted or stops being enchanted later (or, in some unusual cases, becomes or ceases to be an enchantment later) it won’t gain or lose hexproof and indestructible.
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