Arlinn Kord // Arlinn, Abrazada por la Luna (The List)
Arlinn Kord // Arlinn, Abrazada por la Luna back
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Arlinn Kord // Arlinn, Abrazada por la Luna
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Planeswalker — Arlinn // Planeswalker — Arlinn

+1: Hasta el final del turno, hasta una criatura objetivo obtiene +2/+2 y gana las habilidades de vigilancia y prisa.
0: Pon en el campo de batalla una ficha de criatura Lobo verde 2/2. Transforma a Arlinn Kord. // +1: Las criaturas que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno.
-1: Arlinn, Abrazada por la Luna hace 3 puntos de daño a la criatura o jugador objetivo. Transforma a Arlinn, Abrazada por la Luna.
-6: Obtienes un emblema con "Las criaturas que controlas tienen prisa y ': Esta criatura hace una cantidad de daño igual a su fuerza a la criatura o jugador objetivo'".
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Arlinn Kord is not a Werewolf card; that is, she doesn’t have the creature type Werewolf. Spells and abilities that refer to Werewolf cards or Werewolves don’t apply to Arlinn.
When the ability that transforms Arlinn Kord into Arlinn, Embraced by the Moon (or vice versa) resolves, the number of loyalty counters on her doesn’t change.
Arlinn, Embraced by the Moon is not a Werewolf card; that is, she doesn’t have the creature type Werewolf. Spells and abilities that refer to Werewolf cards or Werewolves don’t apply to Arlinn.
You can’t activate Arlinn Kord’s second ability and, after she transforms, activate a loyalty ability of Arlinn, Embraced by the Moon during that turn (or vice versa).
You can activate the first ability of Arlinn Kord without any targets just to add a loyalty counter to her.
The set of creatures affected by the first ability of Arlinn, Embraced by the Moon is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain trample.
The emblem grants the activated ability to your creatures. Use the power of the creature as the activated ability resolves to determine how much damage is dealt. If the creature isn’t on the battlefield at that time, use its power as it last existed on the battlefield. Note that this works differently than the fight keyword action, which requires both creatures to be on the battlefield for any damage to be dealt.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
You can control two of this permanent, one front-face up and the other back-face up, at the same time.
Arlinn Kord is not a Werewolf card; that is, she doesn’t have the creature type Werewolf. Spells and abilities that refer to Werewolf cards or Werewolves don’t apply to Arlinn.
When the ability that transforms Arlinn Kord into Arlinn, Embraced by the Moon (or vice versa) resolves, the number of loyalty counters on her doesn’t change.
Arlinn, Embraced by the Moon is not a Werewolf card; that is, she doesn’t have the creature type Werewolf. Spells and abilities that refer to Werewolf cards or Werewolves don’t apply to Arlinn.
You can’t activate Arlinn Kord’s second ability and, after she transforms, activate a loyalty ability of Arlinn, Embraced by the Moon during that turn (or vice versa).
You can activate the first ability of Arlinn Kord without any targets just to add a loyalty counter to her.
The set of creatures affected by the first ability of Arlinn, Embraced by the Moon is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1 or gain trample.
The emblem grants the activated ability to your creatures. Use the power of the creature as the activated ability resolves to determine how much damage is dealt. If the creature isn’t on the battlefield at that time, use its power as it last existed on the battlefield. Note that this works differently than the fight keyword action, which requires both creatures to be on the battlefield for any damage to be dealt.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
You can control two of this permanent, one front-face up and the other back-face up, at the same time.
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