Wicked Slumber
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you choose two target creatures, but one of them is an illegal target as Wicked Slumber resolves, the illegal target will be unaffected. You’ll put both stun counters on the remaining legal target. If both targets become illegal, Wicked Slumber won’t resolve at all.
Wicked Slumber can target creatures that are already tapped.
The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
Wicked Slumber can target creatures that are already tapped.
The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
Rulings
If you choose two target creatures, but one of them is an illegal target as Wicked Slumber resolves, the illegal target will be unaffected. You’ll put both stun counters on the remaining legal target. If both targets become illegal, Wicked Slumber won’t resolve at all.
Wicked Slumber can target creatures that are already tapped.
The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
Wicked Slumber can target creatures that are already tapped.
The two stun counters can end up on the same creature, or they can each end up on a different one of the target creatures.
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