Cavalier of Flame
Creature — Elemental Knight
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
As Cavalier of Flame’s enters-the-battlefield ability resolves, you may choose to discard zero cards. You just won’t draw any cards.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
Rulings
As Cavalier of Flame’s enters-the-battlefield ability resolves, you may choose to discard zero cards. You just won’t draw any cards.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
In a Two-Headed Giant game, Cavalier of Flame’s last ability causes the opposing team to be dealt X damage twice.
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