Солнечные Часы Бесконечности (The List)
Солнечные Часы Бесконечности back
Click to flip the card
Солнечные Часы Бесконечности

Артефакт

, : завершите ход. Активируйте эту способность только во время вашего хода. (Изгоните все находящиеся в стеке заклинания и способности. Сбросьте лишние карты до максимального размера вашей руки. Повреждения исчезают, и действие всех эффектов, существующих «в этом ходу» и «до конца хода», прекращается.)
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
The earliest that you can activate Sundial of the Infinite’s ability is during your upkeep step, after abilities that trigger “at the beginning of your upkeep” have been put onto the stack but before they resolve.
If Sundial of the Infinite’s ability is activated before the end step, any “at the beginning of the end step”-triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep).
Though spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being “countered.”
If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
The earliest that you can activate Sundial of the Infinite’s ability is during your upkeep step, after abilities that trigger “at the beginning of your upkeep” have been put onto the stack but before they resolve.
If Sundial of the Infinite’s ability is activated before the end step, any “at the beginning of the end step”-triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep).
Though spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being “countered.”
If any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
8.67€


Related cards

Links
MCT tags

Synergie