Esmagar os Fracos
Feitiço
Esmagar os Fracos causa 2 pontos de dano a cada criatura. Se uma criatura que sofreu dano dessa maneira morreria neste turno, em vez disso, exile-a.
Profetizar (Durante o seu turno, você pode pagar e exilar este card de sua mão voltado para baixo. Conjure-o em um turno posterior pagando seu custo de profetizar.)
Profetizar (Durante o seu turno, você pode pagar e exilar este card de sua mão voltado para baixo. Conjure-o em um turno posterior pagando seu custo de profetizar.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
Creatures don’t necessarily have to be dealt lethal damage by Crush the Weak to be exiled. After being dealt damage, if they would die for any reason that turn, they’ll be exiled instead.
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
Creatures don’t necessarily have to be dealt lethal damage by Crush the Weak to be exiled. After being dealt damage, if they would die for any reason that turn, they’ll be exiled instead.
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
Rulings
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
Creatures don’t necessarily have to be dealt lethal damage by Crush the Weak to be exiled. After being dealt damage, if they would die for any reason that turn, they’ll be exiled instead.
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
Creatures don’t necessarily have to be dealt lethal damage by Crush the Weak to be exiled. After being dealt damage, if they would die for any reason that turn, they’ll be exiled instead.
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
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