Il Libro delle Imprese Eroiche
Il Libro delle Imprese Eroiche back
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Il Libro delle Imprese Eroiche

Artefatto Leggendario

All'inizio della tua sottofase finale, se hai guadagnato 3 o più punti vita in questo turno, crea una pedina creatura Angelo 3/3 bianca con volare.
, , Esilia Il Libro delle Imprese Eroiche: Metti un segnalino illuminazione su un Angelo bersaglio. Ha "Non puoi perdere la partita e i tuoi avversari non possono vincere la partita". Attiva solo come una stregoneria.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The Angel won't lose the ability it gains if it stops being an Angel after the ability resolves.
The enlightenment counter placed by the last ability serves as a memory aid. It isn't connected to the granted ability. The Angel keeps that ability even if it loses the counter. Similarly, if the counter is somehow moved to another permanent, that permanent doesn't gain the ability.
The Angel won't lose the ability it gains if it stops being an Angel after the ability resolves.
The enlightenment counter placed by the last ability serves as a memory aid. It isn't connected to the granted ability. The Angel keeps that ability even if it loses the counter. Similarly, if the counter is somehow moved to another permanent, that permanent doesn't gain the ability.
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