Кинжал Шепчущей Стали
Артефакт — Снаряжение
Снаряженное существо получает +2/+0.
Каждый раз, когда снаряженное существо наносит боевые повреждения игроку, вы можете разыграть заклинание существа из кладбища того игрока в этом ходу и вы можете тратить ману на разыгрывание того заклинания, как если бы это была мана любого цвета.
Снарядить
Каждый раз, когда снаряженное существо наносит боевые повреждения игроку, вы можете разыграть заклинание существа из кладбища того игрока в этом ходу и вы можете тратить ману на разыгрывание того заклинания, как если бы это была мана любого цвета.
Снарядить
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You don’t choose a card to cast as Whispersteel Dagger’s ability resolves. You simply get a permission to cast one later.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
Rulings
You don’t choose a card to cast as Whispersteel Dagger’s ability resolves. You simply get a permission to cast one later.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Whispersteel Dagger’s ability are exiled.
You must follow the normal timing permissions and restrictions for the spell you wish to cast.
Your collection? Your decks?
Want to manage your collection and/or create decks?