Arrecife sin sosiego
Tierra
El Arrecife sin sosiego entra al campo de batalla girado.
: Agrega o .
: Hasta el final del turno, el Arrecife sin sosiego se convierte en una criatura Tiburón azul y negra 4/4 con la habilidad de toque mortal. Sigue siendo una tierra.
Siempre que el Arrecife sin sosiego ataque, el jugador objetivo muele cuatro cartas.
: Agrega o .
: Hasta el final del turno, el Arrecife sin sosiego se convierte en una criatura Tiburón azul y negra 4/4 con la habilidad de toque mortal. Sigue siendo una tierra.
Siempre que el Arrecife sin sosiego ataque, el jugador objetivo muele cuatro cartas.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
Rulings
If this becomes a creature because of an effect other than its own ability, its last ability will still trigger whenever it attacks.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn.
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