Ursprüngliches Plasma (Planar Chaos)
Ursprüngliches Plasma back
Click to flip the card
Ursprüngliches Plasma

Kreatur — Elementarwesen, Gestaltwandler

Sowie das Ursprüngliche Plasma ins Spiel kommt, wird es entweder eine 3/3 Kreatur, eine 2/2 Kreatur mit Flugfähigkeit oder eine 1/6 Kreatur mit Verteidiger (du entscheidest).

*/*
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
Korean flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.
If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy’s own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn’t have flying or defender.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.02€


Related cards

Links
MCT tags

Synergie