Nissa, fuerza vital
Planeswalker — Nissa
+1: Endereza la tierra objetivo que controlas. Hasta tu próximo turno, se convierte en una criatura Elemental 5/5 con la habilidad de prisa. Sigue siendo una tierra.
−3: Regresa la carta de permanente objetivo de tu cementerio a tu mano.
−6: Obtienes un emblema con "Siempre que una tierra entre al campo de batalla bajo tu control, puedes robar una carta".
−3: Regresa la carta de permanente objetivo de tu cementerio a tu mano.
−6: Obtienes un emblema con "Siempre que una tierra entre al campo de batalla bajo tu control, puedes robar una carta".
standard
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historic
gladiator
pioneer
explorer
modern
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pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
You can activate Nissa's first ability targeting a land that's already untapped.
After resolving Nissa's first ability, the target land still has any abilities it had before it became a creature and any other types it had.
You can activate Nissa's first ability targeting a land that's already untapped.
After resolving Nissa's first ability, the target land still has any abilities it had before it became a creature and any other types it had.
Rulings
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
You can activate Nissa's first ability targeting a land that's already untapped.
After resolving Nissa's first ability, the target land still has any abilities it had before it became a creature and any other types it had.
You can activate Nissa's first ability targeting a land that's already untapped.
After resolving Nissa's first ability, the target land still has any abilities it had before it became a creature and any other types it had.
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