Sarulf, Devorarreinos (Kaldheim Promos)
Sarulf, Devorarreinos back
Click to flip the card
Sarulf, Devorarreinos

Criatura legendaria — Lobo

Siempre que un permanente que controla un oponente vaya a un cementerio desde el campo de batalla, pon un contador +1/+1 sobre Sarulf, Devorarreinos.
Al comienzo de tu mantenimiento, si Sarulf tiene uno o más contadores +1/+1 sobre él, puedes removerlos todos. Si lo haces, exilia cada otro permanente que no sea tierra con coste de maná convertido menor o igual que la cantidad de contadores removidos de esta manera.

3/3
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
Japanese flag
_alt_flag_ru
Chinese flag
Chinese flag
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

It doesn’t matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.
Choosing to remove all the +1/+1 counters on Sarulf won’t affect any other counters it may have.
If Sarulf doesn’t have any +1/+1 counters on it as your upkeep begins, its last ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn’t have any +1/+1 counters on it at that time, the ability won’t do anything. No other permanents will be exiled.
If you do remove +1/+1 counters, you must remove all of them. You can’t fine-tune the carnage by only removing some of them.
If Sarulf isn’t on the battlefield as its last ability starts to resolve, you can’t remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.
You may choose to remove Sarulf’s +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won’t have gone alone! Legendary.
It doesn’t matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.
You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.
Choosing to remove all the +1/+1 counters on Sarulf won’t affect any other counters it may have.
If Sarulf doesn’t have any +1/+1 counters on it as your upkeep begins, its last ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn’t have any +1/+1 counters on it at that time, the ability won’t do anything. No other permanents will be exiled.
If you do remove +1/+1 counters, you must remove all of them. You can’t fine-tune the carnage by only removing some of them.
If Sarulf isn’t on the battlefield as its last ability starts to resolve, you can’t remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.
You may choose to remove Sarulf’s +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won’t have gone alone! Legendary.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.37€


Related cards

Links
MCT tags