Plasmawerfer
Plasmawerfer back
Click to flip the card
Plasmawerfer

Artefakt — Ausrüstung

Die ausgerüstete Kreatur erhält +1/+1.
Immer wenn die ausgerüstete Kreatur angreift, erhältst du (zwei Energiemarken).
Bezahle : Bestimme eine Kreatur deiner Wahl, die die ausgerüstete Kreatur blockt. Wirf eine Münze. Falls du den Münzwurf gewinnst, schicke die bestimmte Kreatur ins Exil. Anderenfalls fügt ihr der Plasmawerfer 1 Schadenspunkt zu.
Ausrüsten
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal.
If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin.
If Plasma Caster is no longer on the battlefield or no longer attached to the same creature when its third ability resolves, the ability will still resolve as normal.
If the target creature is no longer on the battlefield or no longer blocking the equipped creature when Plasma Caster’s third ability tries to resolve, it won’t resolve and none of its effects happen. You won’t flip a coin.
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Value
0.18€


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