Aîné Arthur Maxson (Fallout)
Aîné Arthur Maxson back
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Aîné Arthur Maxson

Créature légendaire — humain et chevalier

Les jetons de créature que vous contrôlez ont l'entraînement. (À chaque fois qu'un jeton de créature que vous contrôlez attaque avec une autre créature de force supérieure, mettez un marqueur +1/+1 sur ce jeton.)
Trahison aveugle — Sacrifiez une autre créature : L'Aîné Arthur Maxson acquiert l'indestructible jusqu'à la fin du tour.

4/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A creature’s training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature’s power after attackers are declared won’t cause a training ability to trigger.
Once a creature’s training ability has triggered, destroying the other attacking creature or reducing its power won’t stop the creature with training from getting a +1/+1 counter.
A creature’s training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature’s power after attackers are declared won’t cause a training ability to trigger.
Once a creature’s training ability has triggered, destroying the other attacking creature or reducing its power won’t stop the creature with training from getting a +1/+1 counter.
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1.72€


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